Vector Spiderman: it’s all in the detail
by Martin
The folks at The Jupiter Drawing Room commissioned me for a large format illustration of your friendly neighborhood, for a billboard application at Musica. As the brief called for a large format and good detail, I decided to go all vector on Spidey. It would be more laborious at times, but the scalability of the format was worth it.
I’d like to show you the process for this piece, as it involved some experimentation that could be interesting.

After we settled on a pose and a preliminary lighting study for the character, I started work on the linework directly in Adobe Illustrator. Working in a vector format was perfectly suited for this specific assignment. Although the Wacom pressure sensitivity and line accuracy in Illustrator isn’t as precise as in Photoshop, you get another level of control over the lines after they’re expanded.

The classical comic book linework works well if the character is to be colored later, but for a black and white illustration, it appears completely empty and flat. In order to apply a detailed shading (such as a typical comic book hatching), there were two choices for me; to draw each hatching line by hand -an admirable endeavor that I initially supported- or to come up with some other process that I could control better towards a finer detail when the billboard was looked at up close.
I recalled the old days when shading was applied from a pre-printed acetate pattern over the inked drawing. Once (a very long time ago) I made and printed out some dot gradient patterns in a rudimentary design application, to apply over a black and white illustration. When I remembered this, a new possibility appeared: how about creating a pattern to apply over the “inks”, but also warping it over the shapes of the body, to give the illusion of depth?
This are the patterns that I created in Illustrator.

The hexagonal pattern would be for the red portion of the costume, as a fabric texture. The “comb” pattern was to be used on the blue sections, and the finer one was detail over the eyes and soles. There is one little caveat though; Illustrator doesn’t have a proper warping filter. It would have to be done in Photoshop, which meant I’d have to raster (or convert the image to pixels), losing the patterns as vectors.

The process proved quite successful; the pattern translated well as a texture that follows the curves of the body. Working in a very high pixel resolution, I could later revectorize the shading without losing the original vector’s quality.

After many adjustments, the shading started to come together. Bumping up the web design over the red portion of the suit helped to keep the shadows from becoming too dark, as also did adding a second light source from behind. I considered the blue portions as made from a darker, more reflective material. The straight hatching accentuated this difference, as well.

In the end, the result of the experiment was an illustration that displayed quite a bit of detail up close, and that was fully rendered as vectors and thus, scalable to any size.

Check out the finished piece in a larger size over here.
wow!
Beautifully crafted!!
How long did it take?
Shure it has taken you some times. Could it be possible to download the .ai file ?
How do you do your wonderful line work? I really struggle to do nice lines in Illustrator.
I really like this. I teach and we use Photoshop and Illustrator. The one thing I noticed is the left hand changes in the drawings and the camera accessory too. It looks like the final piece had the webspinning hand as opposed to the clenched hand grasping the webline?
Thanks for sharing!
~Bri
Yes, some things were changed after the original draft. The camera had to go, the “spider sense” flash wasn’t working too well, and the client suggested having the lower hand grabbing a webline, but that wasn’t a definite decision at that point. So I did both options for the hand in the final art, as separate layers. Have a look here and here.
I googled “adobe illustrator hatching” and found only one source on the entire net that showed me how to do this digitally without a Wacom- bite the bullet and take it into Photoshop.
This little tip really helped out.
Thanks so much for posting.
-jason
Hola. Saludos desde Argentina! Increible trabajo! Me gustaria estampar ese dibujo con serigrafia. Tendrian el archivo .ai o .cdr para trabajarlo? Nuevamente un saludo y gracias!
brilliant solution to a time-consuming effect! I frequently use hatching techniques in Illustrator – it can take FOREVER…especially when you’re trying to maintain line weight! This is a MUCH smoother/faster approach. Thanks for sharing!
Really great as is the whole site and thanks again for the advice.
I always use Adobe illustrator at work because i work in an animation studio. this is really a serious tool for the graphic artist.;*,
This is absolutely incredible work! I love this technique. It really seems to pull off all the detail of hand cross hatching while adding a level of precision. Fantastic!
You’ve adapted to the traditional manga semitone patterns tecnique to illustrator :)
Really great
I use Illustrator a lot for my illustrations, especially when inking. I’ve done something similar to this before.
You say that Illustrator has no warping feature. In the past I’ve created halftone patterns and applied them using Illustrator with no trouble. Couldn’t you have just done Object→Envelope Distort→Make With Mesh? It’s essentially the same thing as the Warp transform in Photoshop.
Martin,
1) Amazing illustration of my favorite superhero!
2) Which Wacom tablet do you use? I’m considering buying one and wasn’t sure which was “best” for something like this?
Dustin, yours is a great suggestion. Unfortunately it didn’t work for me at the time, as the Envelope Distort effect was breaking the pattern. I’m sure it’s a better solution most of the time, and certainly easier!
Thanks Calvin! I’m using a 6×11 Intuos 3. I really liked the look and upgraded sensibility of the Intuos 4, but I’m not a fan of the rougher surface.
Martin: Ahh. I didn’t think about that, but yeah Illustrator has a tendency to screw up on patterns like that. Can do some weird stuff.
Great job, though. What did you use to get the raster images back into vector? Illustrator’s built-in tracer or something like Vectormagic?
About the Intuos 4… I purchased one myself, and I didn’t think I’d like the rougher surface compared to my Intuos 2, but I got used to it. The only problem with it is that the rougher surface eats through nibs!
To get them back into vectors I used AI’s own tracer… but in chunks, otherwise AI would just crash. Adobe could really look into AI’s memory allowance :)
I know what you mean about the rough Intuos 4 surface, if there was a smoother cover to replace the standard one I would grab one in a minute! If only for the cool blue LEDs.
Wow, magnificent.
How did you “re-vectorize” after you did the photoshop work?
oh. sorry you seem to have answered that on part of my page that hadn’t loaded… until I put up my question.
reallynice, and cheers for the tip about swapping back to vectors :D
Wow man, the shading technique here is just top notch. So great.
Thanks Mike! Very nice to see you here. Thanks for dropping by!
Well, It’s a nice place to come and visit when I need a motivational kick-in-the-ass. Your linework and compositions are flawless. I love the process posts as well!